Monday, March 8, 2010
Silverlight MediaStreamSource AudioBufferLength
Having end-users who've toyed with my emulator randomly complaining about sound pops or skips, I decided to sick a slider which would allow them ot set the AudioBufferLength of the MediaStreamSource which generates the sound.. However, it doesn't seem to affect the stream in real time. Hmm, I don't want to have to tear down and recreate the audio in real time, if avoidable. I wonder if there's a solution out there? Anybody?
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